In a previous post I talked about API-first Platforms, this is a continuation… Use your Brain After a company has found Product Marker Fit the Research and Development teams (Product, Design, Engineering) need to focus on the growth and scale phase. One of the key aspects to make this next iteration succesful is to make […]
Category: Front End
Todero de la web / Web Handyman
Why are we still, on 2021, building login/register/forgot my password pages? Most of the web based applications are just glorified API endpoints that are encapsulated in a GUI to provide a better User Experience. But there is no solution to auto-generate this pages and interactions for me, in a customizable way. I don’t want the […]
In our current day an age, after a company has an MVP and product market fit, it needs to evolve from being Single Product Oriented to Platform Oriented. This transition has to include the realization that the business functionality baked into the current offering is now something that can use software engineering to scale faster. […]
For +13 years or more than 12k hours, I’ve been trying to solve problems using code. Of those, I found myself over and over again surrounded of the same principles: “Don’t Repeat Yourself, Keep it Simple Stupid, Write Once Test Twice, etc”. I’ve tried to abide by those as much as possible. But I found […]
Early guide for human centered software As time pass, I feel more drawn to the principle that coding should be gracious toward humans. When we code, and if we do that in a professional manner, we do it for others in the future. For our customers, for our colleagues, even for our future selves. Sometimes […]
Day 4 – When the opportunities show up
\nY es ahora, cuando preciso me propongo realizar una tarea que me ayudara a desarrollar mi disciplina, es cuando otro nuevo proyecto se aparece en frente. Ahora junto con algunos amigos, hemos tomado la decisión de emprender en un sector bastante competido y difícil, pero que definitivamente necesita ser intervenida por la tecnología. No puedo […]
Day 3 – 4 tips for UX Prototyping
\n\n Hoy dediqué la totalidad de mi tiempo a realizar un esquema de navegación e interacción que el usuario se va a encontrar en la aplicación. A la hora de pensar en cómo hacer más fácil y entendible el proceso para el usuario, es importante contemplar las siguientes cosas: \n\n \n Práctico: No trates de […]
Las interacciones son el primer paso. Aunque se conozca de qué se trata una aplicación, es la primera aproximación (interacción) la que crea un vínculo con el usuario. Pensando en esto, quiero que el proyecto tenga de entrada una forma lúdica para navegar y realizar las acciones en la aplicación. Algo un tanto parecido a […]
Getting things done is hard for creative people. At least for me, a mix of full time Front End Developer and Graphic Designer, it is. So I am putting my self in a challenge. I am going to design/develop/release a full iOS/Android (to be defined) app by using only 45 minutes per day to get […]
Playing Tic Tac Toe against my computer
In the recent months I’ve bee intrigued by the AI principles and how can I start diving into that deep sea of logical algorithms. My first thought was trying to develop an easy console game (web debugging console) where I can create my first pseudo-Deep Blue. I decided to choose Triqui, and to keep track […]